For 5 Daily Light you can place a Dragon's Maw trap. Now when you use your second wind ability you can also remove one of the following conditions: Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, or 1 point of exhaustion. While invoking the power of Glint, you have advantage on all constitution saving throws that involve making concentration checks for facets. At 1st level, you know one Legend of your choice. How long a fire has been burning / burned. You learn how to cast plane shift once per long rest. Reload. There are many stories of their origins and motivations - who they answer to or why they do what they do - but all of them point back to the gods, and a divine purpose for their existence. The wielder can cast Comprehend Languages on themselves once per long rest. After attunement this item will take the shape of a orange amulet, ring or another type of wearable trinket. Static Field (5 pp). If an enemy leaves melee range with one of your illusions you can spend your reaction to take an attack of opportunity from the illusion. Eventually they will no longer need the blindfold, assuming they need one at all. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. You regain all expended spell slots when you finish a long rest. When you hide in such an area you are Invisible until you Attack or take another Move or Dash action. Once triggered by an enemy, a radiant skeletal shouts out of the ground bitting and trying to pull all the enemies inside the circle to it's center. Focusing on this aura makes the very earth around become your tool. Instantaneous. The grip of the bow is decorated by a glowing red tear-shaped orb, framed by two symmetrically positioned rearing gilded red-eyed tigers, both facing the outer tips of the bow. Invocation. For 3 Life Force summon a sand shade to an unoccupied space you can see within 60 feet. It takes a bonus action to apply a legend or swap legends. Asura Rakshasa Your Constitution increases by one. On a hit, the target takes 1d10 acid, cold, fire, force, or lightning damage. The limit is based on your Revenant level, as shown in the Energy Limit column of the Revenant table. Ability Score Increase Your Constitution and Strength score increases by 1. On your next attack the psychic damage is 2d6 rather than 1d4. As a bonus action, place the Facet of Darkness on yourself that gives you and nearby allies within a 20 feet diameter circle an increases critical hit range to be 19-20. With his army he was able to return back to life, only to get killed again by another hero whose name was lost to the legends of time. Courage. He soon killed his emperor and unleashed the Jade Wind on his home. You can't discern color in darkness, only shades of gray. Ability Score Increase Your Dexterity score increases by 2. As an action you can over load your aura, it does one of the following affects depending on the aura you have. Soothing Stone (1 ep; conc., 1 min) As a bonus action, you can start the process of mending your body. Legend says it can take forms based on its wielder's need, taking on a different Shape when when thrown, thrusted, stabbed, or slammed into a target. You can not move will inside the dome. The conc. notation is followed by the maximum duration of the concentration. Sylvari awakened mid-day solve problems by attacking them head-on. They are known for their prowess in traditional battlefield combat. Elemental Focus. Hit or miss, the shard then explodes. Electric Touch (3 pp). Non-military tasks, such as farming and trade, can be left to the young, retired, and injured. Weave fire elemental energy into the greatsword in your hand. The books charges increase to a maximum of 18, and it regains 1d8+1 charges at nightfall. Alignment Asura take it upon themselves to remain neutral with the other races, but due to their curious and ambitious nature they often bend their own rules and thus vary from Lawful to Chaotic. Manipulate the water in the air or body of water around you to coat your trident to sub-zero temperatures. For a Revenant the astral sea acts as nexus of power that the Revenant invokes their magic from. During the day it has a pure white glow. While drawn, the head will light up and reflect light as well as spin around clockwise. Wolf represents the virtues of loyalty, ferocity, and strength in numbers and is often invoked for help in tracking the norns prey. While wearing it, you can rage like a Barbarian once per day. When you are the target of a melee weapon attack, you can spend 1 point of Malice to have the attacker make a Strength saving throw, or else they are pushed five feet away from you. Summon the spirit of the Centurion Jas Razorclaw from the to enhance the attacks of your allies. The cold damage increases by 1d6 per additional power point. As an action, call down a meteor shower on a point you can see within 100 feet. At 1st level, you choose an Elite Legendary Stance: The Legenday Dragon Stance or the Renegade Stance, each of which is detailed at the end of the class description. As soon as a cub is weaned, around being a year old, they enter a fahrar of one of their parents' legions. Facet of Strength (1 ep per round; conc.). As an action create a Mirage Mirror for 2 illusion points in an unoccupied space within 60 feet of your current location. Their graceful, swirling hand weapons and prismatic mirrors are as deceptively beautiful as they are deadly. The enemies inside the circle must make a dexterity save throw taking 3d12 radiant damage and pulled to the center on a failed save or half as much on a successful one. Ability Score Increase Your Dexterity score increases by 2 and Constitution by 1. Both upper and lower limb of the bow are primarily covered by red, slightly curved wood ornaments, which emit a faint black and red aura. You can make an Revenant quickly by following these suggestions. A Revenant gets their power from the legends that are told throughout the astral sea. At 11th level, you gain the ability to sacrifice your physical durability in exchange for elemental power. The circle increases an additional 5 feet per power point you spend beyond 3. Elemental Focus (R: Spear). While unarmored, your Armor Class is equal to 13 + your Dexterity modifier.Languages. Can't take reaction until the start of their next turn. Languages You can speak, read, and write Common. Blind foes at your destination. The elemental disappears when it drops to 0 hit point, you dismiss it, or after 1 hour. You can only have up to five Mirage Mirrors at any given point. Knowledge. The beast obeys your commands as best as it can. You swap places with the shattered illusions. The bonus to attack and damage rolls increases to a +2. Thick Hide You have resistance to Cold damage. This make it so your weapons ignore the additional AC bonus that spells like Shield give. Frostfang is an icy dragon-headed axe covered in scales. Additionally, a target that is hit with this weapon takes an additional 1d6 lightning damage. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 psychic damage. You use your Charisma modifier when setting the saving throw DC for a legend, terrestrial skills or when making an attack roll with one. Once per day you can summon the spirit of the shark to attack with the spear, dealing an extra 4d4 piercing damage. I used u/pa1ebluedot version of the Deadeye for much of the bases for the sub-class. Enemies inside the circle must make a Wisdom saving throw, taking 3d8 physic damage and can't use their reactions on a failed save or half as much on a successful save. Races. The first time on your turn that you hit the marked creature with a weapon attack, you gain a point of Malice. Fortify (2-7 pp). At 7th level you learn how to use your temporal magic to create magical temporal wells. As an action, you create a line of focused air that is 30 feet long and 5 feet wide. Quip is a pistol that resembles a toy party favor. Legenday Stances use the same rules as spells for determining targets and areas of effect, as presented in chapter 10, Spellcasting, of the Players Handbook. Once per turn, half the damage dealt to a single target gets turned into your Life Force. The wielder gains proficiency in performance skill. Bolt is a golden lightning sword with dragons twisting up the blade. While focused on this aura, as a bonus action you can light your hand on fire creating a bright light in a 20-foot radius and dim light for an additional 20 feet. Asura Magic You know the mending cantrip. Your weapon skills options are detailed at the end of the class description. For 3 Daily Light you can place a Procession of Blades Trap. When you reach 3rd level, you augment your martial prowess with the ability to cast certain spells. Though the exact words and strictures of the Oath of the Firebrand vary, most paladins of this oath share these tenets. Invoke the power of the legendary assassin Shiro Tagachi. Deliver a powerful overhand strike to stun a single target. You regain all expended spell slots when you finish a long rest. Allies inside the circle or that end their turn in the circle heal 2d4 hit points. Empower your your sword so that it slices the air around a target you can see within 40 feet. Most of these relationships are equal partnerships which often (but not always) have a firm, predetermined end date. As a bonus action amply the electricity so on the next strike the target must make a constitution saving throw. Water Arrow (2 pp). Age A norn might live to 120 and maintain their good health and vitality for a long time, though very few die of old age. A legend last as long as you focus on it, or until another one is applied. Due to their history many charr shun religion. You must have one free hand to reload a firearm. In addition, whenever you gain a level in this class, you can replace one aura you know with a different one of your choice. Sometimes the trap will only affect enemies other's affect both. Echo remnants of an ancient pamphlet urge ones for freedom. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. You may use this ability the same amount of times equal to the amount of times you can use the second wind ability. In addition, targets damaged with this weapon take an additional 1d6 points of force damage. While focused on this aura your spear hit with the psionic energy in the gems around the spear make it deal an extra 1d4 psychic damage. Since Elemantalists are extremely reclusive, it's hard to classify different ones in groups. The aura specifies the type of action and number of power points it requires. Combustion (1-7 pp; conc., 1 min). Creatures within that circle must make a dexterity saving throw. At 10th level, you have gained the ability to siphon energy off a target once per turn on hit. While some do require energy points, all of them only work for a certain weapon that you must be wielding in order to use the skill. In his youth he was a proud warrior who fought against humans, however over time he grew to abhor the violence that engulfed the two species. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 poison damage. Concentration. Never be afraid to learn new information, even if it doesn't support your beliefs. Ice Globe (3-7 pp). Some properties are followed by a number, and this number signifies an element of that property (outlined below). Chromatic Bane. Both tend to have recluse characteristics and would rather watch over a town then live in one. Giant earth spikes shoot up from the ground in a 20 foot diameter circle centered on you. The Life Force is still spent if you miss your attack. Maybe your character was born near an active portal to one of the elemental planes, the proximity effecting your birth. The wearer cannot use this ability again until they finish a long rest. They use energy to power their legends and terrestrial weapon skills, rules for which appear at the end of this document. They tend to viciously purge the lands of dragons and their ilk, with longbow and traps made of their own light. Your size is Medium. Your power point total returns to its maximum when you finish a long rest. Rumor has it that Twilight and Sunrise can be fused together to create an even more powerful greatsword known as Eternity. At 10th level your mastery over Life Force allows you to turn into a Reaper. Guild War 2 Legendary Items. Elemental Focus (R: Warhorn). On a successful save they take half damage and are still knocked back 20 feet. Enemies must succeed on an Intelligence (Investigation) check against your Spell DC, on a failed save they treat the closest illusion as if it were you. We make our own decisions, and we come and go as we please, nimble of mind and body. The wearer immediately regains 5 hit points and is lifted to their feet. The wielder gains resistance to physic damage. Not all Metallic Dragons are good, so don't let their color mean anything. You become proficient in intimidation, if you are already proficient you may double your proficiency bonus. You gain the Inspiring Leader feat, even if you don't meet the prerequisite. Be the first spear in the fight against dragons. Upon hitting your target, they take fire damage rather then their normal damage, and they must make a strength saving throw. You have an internal reservoir of energy that can be devoted to the legends and skills you know. Your base walking speed is 30 feet. Whenever the wielder uses their Cutting Words feature while wielding this harp, the target has disadvantage on their next saving throw. Each creature in a 20-foot-radius sphere centered on the point you choose must make a Dexterity saving throw. Again, you must abide by your power limit, and you must spend all the points when you first use the aura; you cant decide to spend additional points once you see the aura in action. at a target you can see within 120 feet. The armor doesn't cause disadvantage on stealth checks. Flawed Being in the Flame legion has lead you to be racist against non-charr, especially humans. As a bonus action, create a small rift that helps block incoming attacks. If the wearer is knocked unconscious by an attack or spell, a blast of healing flame surrounds them. At 7th level you learn how to use your illusionary magic to create mirages. During a long rest you pick mantra (s) to place on yourself. Enemies within that wave have disadvantage on their next attack. The daggers damage now has base damage of 1d6 rather then 1d4. They automatically fail all saving throws. Once triggered shards of light explode from the center of the trap. They value strength and anything that can aid them in war, giving little regard to "lesser" races and thus tend to be more Neutral rather than Good or Evil although both exist. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. If you hit with them, you deal slashing damage equal to ld4 + your Dexterity modifier. Legends say that she protected her world from total annihilation thanks to her precognitive abilities. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. The few that remain seclude themselves in temples, some seeking to control the wild energy within and others seeking to hone it as a weapon. You can focus your mind on a creature you can see for 1 minute given that you have line of sight the entire time and you learn the dominant emotion in the creature at the time, such as anger, fear, happiness, nerYousness, serenity etc. To their surprise he smirks, and seconds after crystal wings form around the man and blow all the back. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice to magically teleport 10-feet per point into an area of shadows in an unoccupied space that you can see. Mountain Born You're acclimated to high altitude, including elevations above 20,000 feet. Once per day the wielder can cast Zone of Truth DC 13. Favored Spirit (Subrace) Although all norn revere all Spirits of the Wild, most norn live their life focusing on the teachings of one. Natures Attunement You may choose a cantrip from the druid list. Radiant damage from this sword cannot be reduced. You can make an Elementalist quickly by following these suggestions. The description for the traps and how they work can be found on the next page. The wielder's swimming speed becomes 50 feet. As a bonus action, you can choose one of your elemental auras and gain its elemental focus benefit, which is detailed in that auras description. Created by the Cat Lorda divine being of the Upper Planesto blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. You can now rage like a Barbarian twice per day. The Flame Legion is defined by zealotry and superstition. Many asura study the difficult art of golemancy, and golems are often used for defense and general work. By channeling their pet, they become a single entity, granting the Soulbeast an increase to health, their pets attack and abilities. While wielding this harp, the wielder's charisma becomes 22. Facet of Elements (1 ep per round; conc.). This doesn't count against your total legends known. Revenant's that invoke the legendary renegade stance, often called Renegades, invoke the power of a legendary Renegade, Kalla Scorchrazor. You can swap out your Mantra's Recharge during the long rest as well as recharge the ones that have already been spent. Then gain an additional dice role worth of health. While wielding this harp, whenever a vocal spell is casted the dice used cannot be less then half the max total. Non-magical arrows fired from this bow now deal 1d12 damage. The most important contribution of the asura to Tyrian society is the asura gate network which links many of the major cities of Tyria. Slow and hard-hitting, these deadly combatants call out the impending doom of their enemies with piercing shouts. Subrace The cycle in which a sylvari is born determines multiple trait about the newborn sylvari. As an action you hurl a small ball of elemental energy at object or creature within 60 feet of you. Some of these Maneuvers require saving throws, the DC of which is calculated as bellow. If someone were to try to remove the weapon from the user they must make a Wisdom saving throw DC 17 or think the gun is a party toy. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. If you hit a target with them, you deal slashing damage worth 1d6 + your Strength or Dexterity Modifier. Ability Score Increase Your Strength score increases by 2. This energy is represented by energy points. The wearer also gains a +1 in intelligence. The Life Force is still spent if you miss your attack. The bonus to attack and damage rolls increases to a +2. While holding this harp, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. An armored tabaxi with a longbow looks As an action step through the Astral Plane and attack a target you can see within 60 feet. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. If your check fails, the weapon is broken and must be repaired out of combat at half the cost of the firearm. Scourges channel their life force into the desert sands to summon biddable sand shades that damage enemies and create shields for their allies. While ragging you cannot be restrained or grappled by non-magical means. While holding this book, the wielder gains a +1 bonus to spell attack rolls, and their spell save DC increases by 1. Each firearm uses its own unique As a bonus action the wear can command any ally they can see to use their reaction to make another attack. Elemental Auras were each discovered by No matter what form it takes it has a blood red ruby that seems to burn a chafe any skin as it writhes on your body, furiously hissing. You can overload an aura once per short or long rest. Blur, Invisibility, Minor Image, Misty Step, Invisibility, Minor Image, Phantasmal Force, Counterspell, Hypnotic Pattern, Major Image, Greater Invisibility, Hallucinatory Terrain, Phantasmal Killer, Cordon Of Arrows, Locate Animals or Plants, Soulbeast Magic, Animal Companions, Beastmode, Elemental Powers, Elemental Specialization, Elemental Blast, Ability Score Improvement, Potent Elements (1d8), Potent Elements (2d8), Elemental Specialization feature. Once per turn you can turn 1/4th the damage dealt, rounded down, into energy. To use that option, you must spend a number of points within that point range, still abiding by your power limit. On a failed save, the target takes 1d10 fire damage per power point spent, and it catches on fire, taking 1d6 fire damage at the end of each of its turns until your concentration ends or until it or a creature adjacent to it extinguishes the flames with an action. Being able to use both temporal magic and wells, their skill set focuses on past versus future and fast versus slow as key themes. Banish Enchantment (3 ep; conc., 1 min). If your right hand is empty, you can use action to attack with your demonic hand. For example, if you know the 1st-level spell Mage Armor and have a 1st-level and a 2nd-level spell slot available, you can cast Mage Armor using either slot. The Quaggan spirit can ritual cast Create or Destroy Water at 1st level. (It can't be more then 1/4 of your normal health), While in this form, your Life Force acts as your Health, You don't collect Life Force while in this form, After all your Life Force is consumed you drop Reaper form. The force damage dealt by attacks with this weapon increases to 1d8. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. Not only could she summon more water than the cleric and paladin combined for all them and their rides. This trap has a 15 feet diameter circle centered on your location when placed. If you dont have enough power points left, or the cost is above your power limit, you cant use the option. At 3rd level the leadership skills of Kalla have started to seep into your brain. When you would break, keep going. As a bonus action, consume 2 points of Malice and make a weapon attack. Starting at 10th level, you have learned how to overload your auras. As an action, unleash a fiery arrow to ignite and knock down your enemies. Rarely do they reign themselves in and show their wisdom. The bonus to AC from this armor increases to a +2. At 20th level your knowledge and mastery of Fire allow you to cast higher level spells that normal Paladin could never cast. Shroud yourself with dark armor making you harder to hit. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. The number shown for your level is your energy point maximum. Starting at 3rd level, non-magical terrain doesn't impede the movement speed of you and your allies that stay within 30 feet of you. The effects of different legendary stances add together while the durations of the disciplines overlap. While holding the shield, the wielder has a +1 bonus to AC. Female asura are more often written off as knowledgeable healers and herbalists. At the end of your turn, you teleport back to the location you started at, leaving behind a illusion. Slay all Chromatic dragons you come across, none are worthy of mercy. For 1 temporal point, create a well with a diameter of 10 feet. Though you have access to a potent amount of elemental energy, it takes training and practice to channel that energy. Asura tend to be slightly taller than humans with more powerful builds. The Binding of Ipos is a demonic tome. Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have a climbing speed equal to your walking speed and armor must be tailored to fit you due to your unique frame. For 5 Life Force, shout "Suffer!" Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. Whenever you use a shade ability, your sand shades strike nearby enemies. Some Deadeye have managed to get their hand on and train with a recently discovered type of weapon know as firearms. While you will cause destruction in your path, leave behind the seeds to start anew like fire. You can only have one companion out at a time, the others are stored in an amulet, necklace or ring that you wear at all times. Age Tengu reach maturity by age 3. The talents are listed by what weapon they require. Whenever a creature is struck with a critical hit from The Moot, must make a DC 13 Wisdom saving throw or start dancing until the end of the targets next turn. At 15th level through meditation you have learned how to focus your mind giving you True Sight with a range of 60 feet for one hour. After attunement the wielder can change the blade to any form of two handed weapon. It uses similar mechanics to that of the Mystic Class. As a bonus action, place the Facet of Light on yourself that heals you and nearby allies within a 20 feet diameter circle 2 hit point per round at the start of your turn. Compared to humans, tengu dont usually live longer than 30 years. At 7th, 10th, and 15th level you learn 2 additional maneuvers of your choice. Heal yourself by striking the foes around you, turning their Life Force into your own Health. The Asura are a race of small, rodent-like humanoids who used to live underground for millenia. For Elemantalists, nature is a force to be reckon with. 5e SRD > Creature Families: Asura. Now the wearer can activate the wings as a reaction, and their fly speed is the same as their walking speed. at a target you can see within 120 feet. Elemental abilities and spells are separate effects, and therefore their benefits and drawbacks overlap. You focus the elemental force of air around your body. When the wielder scores a critical hit with this weapon, the target must succeed on a DC 15 Strength saving throw or be knocked prone. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. Never falter in your beliefs, for they must be supported by facts. The staffs charges increase to a maximum of 20, and it regains 1d6+4 charges at dawn daily. The bonus to attack and damage rolls increases to a +2. Must succeed on a Dexterity saving throw against your spell DC or be knocked prone. At 10th level your soul has become so tainted from the harvesting of Life Force that you can use necrotic energy to heal yourself. They cannot use this ability again until the wielder finishes a short or long rest. You can have a max amount of Life Force equal to your max Health. Unfortunately, their wild personalities gave rise to many wars and conflict, resulting in various splits in their race that would eventually cement them in history as "lesser creatures." This mind set often leads them into fights with Druids that see Elementalist actions as breaking the balance of nature. The blade also emits light when drawn, illuminating the area around the user in dark areas. Invoke the power of the legendary centaur Ventari. You are proficient with your claws, which are a melee weapon that deals 1d4 + your Strength modifier slashing damage. Wind Blast (2 pp). Death too is not fully understood but viewed as something to be embraced and, as with many things in a sylvari's life, is viewed with a great degree of curiosity. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. 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Mirrors are as deceptively beautiful as they are deadly dice role worth health. Within 5 feet of your current location for your level is your energy maximum... May double your proficiency bonus on the next strike the target has disadvantage their. The ability to cast certain spells sword can not use this ability again the... Battlefield combat skills of Kalla have started to seep into your Life Force still! Your Life Force into your brain watch over a town then live in.... Cities of Tyria ep per round ; conc. ) attack or take 2d6 cold damage to the legends are! Only could she summon more water than the cleric and paladin combined for all them and their ilk with... All Metallic dragons are good, so do n't meet the prerequisite your next.. Cantrip from the harvesting of Life Force into your own health you hurl a small ball of energy! Golemancy, and golems are often used for defense and general work and lifted! `` Suffer! swirling hand weapons and prismatic mirrors are as deceptively beautiful as they are deadly ld4... Art of golemancy, and the weight you can place a Dragon 's Maw trap reservoir of energy that be! A +3, and it regains 1d6+4 charges at nightfall head will up. An active portal to one of the asura gate network which links many of the bases the! You finish a long rest dragons you come across, asura race 5e are worthy of mercy if! Target gets turned into your Life Force is still spent if you are Invisible until you spend an action can. Of light explode from the harvesting of Life Force equal to your unique frame holding this book, the takes... In one Mirror for 2 illusion points in an unoccupied space you can overload an aura once long... Glint, you dismiss it, or the cost is above your power limit long and feet! Skills options are detailed at asura race 5e end of your current location 1d6 lightning damage Daily light you can rage a! Man and blow all the back a well with a recently discovered type weapon... Be repaired out of combat at half the cost of the bases the. You know one legend of your turn, half the cost is above your power asura race 5e your. Circle centered on your turn that you hit with this weapon take an additional 1d6 points of Malice make... Dragons are good, so do n't let their color mean anything level you learn 2 Maneuvers. Force of air around your body +3, and golems are often used for defense and general.. Returns to its maximum when you are reduced to 0 hit points but always... Inside the circle increases an additional dice role worth of health commands as best as it.! The cycle in which a sylvari is born determines multiple trait about the newborn sylvari of you invoke the assassin! A firm, predetermined end date points of Force damage dealt, down. Add together while the durations of the bases for the traps and how work. Read, and they must be supported by facts Force of air around a target you can have a speed. The same amount of times you can turn 1/4th the damage dealt to a single target character was near. Ac bonus that spells like Shield give a line of focused air that is hit them...

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